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Working on upcoming update...; Huge refactoring is in progress;

TF2 F.A.Q.

Q: What aimbot settings should I use it to achieve max performance?

A: First of all it all depends on what are you going to do with it. Here're links to settings I use myself in different situations:
Legit Bullet-Based CFG
Rage Bullet-Based CFG
Legit Projectile-Based CFG
Rage Projectile-Based CFG

Q: Does pSilent still work in this game?

A: Yes. But not for raytracing weapons. Valve had patched pSilent for every bullet-based weapon, but it still works with projectile-based/melee weapons.

Q: What is crithack and how do I properly use it?

A: Crithack ables you to perform forced critical shots on 'Random Crits' enabled servers such as official casual matchmaking servers and most of community ones. You're able to crit with every weapon that doesn't have 'No Random Critical Shots' flag, but there are a few limitations such as:

1) Crit bucket size
2) Crit withdrawal cost
3) Observed crit chance value

Crit bucket is an abstract 'bucket' that contains 'potential crits' in it. You can fill it up (or as we call it 'warmup') by shooting non-critical shots. The default cap for crit bucket is 1000, where 1000 means that the bucket is fully charged and 0 means it's completely empty. To perform a critical shot you need to have enough 'damage' accumulated in the bucket. It basically means that you can't just force crits every single shot, however you can accumulate crit bucket value and perform many critical shots in a row (it depends on your current weapon). The average ratio of crit:noncrit shots is 1:10, so for every critical shot you have to perform 10 noncriticals ones. How does it work in terms of math? Every weapon has it's base damage, for instance, stock demoman's grenade launcher does 100 damage, if the pipe hits the target on fly. It means that by every noncritical shot with grenade launcher you accumulate 100 to your crit bucket value. Once you want to force a crit you must have 100 * 3 in your crit bucket (3 is default crit damage multiplier), however if your crit:noncrit ratio is less than 1:10, the cost might be increased up to times 2. This works the same way for every other weapon, except for melee, where crit cost is 2 times less than noncrit value. However, there's a variable called 'observed crit chance', which is being controlled by the server and being updated only after you've performed a shot in your game, which might cause so called 'fake crits', where you can hear and see critical shot effects, but not deal critical damage. This might happen in several cases, but the most common one is that you force crits too often. Once your observed crit chance has been set to some high value, you're unable to crit, even if your bucket is full. This limitation cannot be bypassed and can only be avoided by smart usage of crithack. Now let's take a look at the crithack UI:

1) Red icon means that you're either not spawned or don't have any weapon
2) Gray icon means that you're running out of crits in the bucket (bucket value is too small and not enough for critical attack), gray bar shows the cost of the crit
3) Orange icon means that your current weapon is ready to perform critical shot. Left bar (border-colored) shows the crit cost, green bar to the right shows amount of accumulated damage
4) Blue icon means that crithack will attempt to force a crit on the next attack, purple border means that you're holding the crit key
5) Green bar became red, which means that you've reached observed crit chance limit and server has temporary restricted you from dealing critical damage

License Agreement / Terms Of Service


THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU ("THE CUSTOMER") AND NULL CORE LIMITED. YOU MUST READ IT BEFORE DOWNLOADING, PURCHASING OR USING NULL CORE SOFTWARE. BY DOWNLOADING AND/OR USING THE NULL CORE SOFTWARE YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR USE THE NULL CORE SOFTWARE.


Common terms used in this document:

  • NCL - Null Core Limited (service provider)
  • NCS - Null Core Software (the software product)

  • DISCLAIMER OF WARRANTIES. NCS AND ANY OTHER MATERIAL IS PROVIDED "AS IS". NCL AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO NCS, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.


    LIMITATION OF LIABILITY. IN NO EVENT SHALL NCL OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GAME ITEMS OR ANY OTHER LOSS TO ANY ONLINE GAMING ACCOUNTS) ARISING OUT OF THE USE OF OR INABILITY TO USE NCS OR IT'S SERVICES, EVEN IF NCL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.


    1) PURCHASING

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    2. Once the customer has purchased the software subscription they may use it until the expiration date if no violations has been made.
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    NCL is not responsible for any losses the customer may sustain as a result of a Valve Anti-Cheat ban while using NCS or any other in-game bans, including, but not limited to: untrusts, gameserver bans, cooldowns, etc... It is always advisable to be careful and use the NCS on an alternative account. Failure to do so, regardless of how much they may have lost, is the responsibility of the customer. NCL/NCS takes no responsibility for the customer's online gaming accounts as a result of using this website or any software, or data contained within. NCL/NCS may track information related to NCL/NCS usage for statistics. However, the customer's private information is never exposed. NCL/NCS keep the right of terminating/suspending any account without refunding, if fraud and/or illegal activity is detected, including, but not limited to: hacking, scamming, cracking, spoofing and debugging activities.


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      The customer is permitted to:
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    4) SUPPORT
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    However, NCL might reject the customer's help/support request if the customer:
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    The customer's request and/or an ability to open tickets might be temporarily or permanently suspended in case they don't follow the rules. Any requests to contact NCL members via 'NCL Team' page and report issues directly will be blocked.


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    Violation of these rules will result in the customer's account being temporarily suspended or completely terminated, discontinuation of any further services from NCL and possible legal action if any local or remote laws are violated in the process.


    This license might change in the future without warning.